Potential of Robotics Arm
XPeng's View on the Current State of Robotics

At XPeng's AI Tech Day 2025 (November 5, 2025, in Guangzhou), CEO He Xiaopeng delivered a keynote and participated in a post-event media roundtable, where he addressed the robotics landscape with a pragmatic, cautious tone. Drawing from his remarks (as reported in event coverage and interviews), He emphasized that humanoid robotics remains in an early, experimental phase—far from mature commercialization. Key points on the current state:
- Technical Immaturity and Overhype: He noted that while AI advancements (e.g., XPeng's VLA 2.0 model) are accelerating progress, the field is still dominated by “science projects” rather than scalable products. Competitors' demos (e.g., backflips or factory tasks) impress but overlook real-world reliability. He highlighted XPeng's own year-long trial of the IRON robot in manufacturing, where it struggled with a “simple” task like tightening screws on an assembly line—illustrating persistent challenges in dexterity, endurance, and edge-case handling despite 200+ degrees of freedom and 2,250 TOPS compute power.
- Economic and Market Barriers: In China, low labor costs make factory deployment “too costly” for humanoids, as human workers remain cheaper and more adaptable for repetitive tasks. Household use is premature due to safety risks in unstructured environments (e.g., messy homes posing hazards to humans or robots). He contrasted this with global trends, acknowledging inspiration from Tesla but critiquing unsubstantiated claims of “multi-trillion-dollar opportunities” or millions of units soon—calling for grounded timelines amid regulatory and supply chain hurdles.
- China's Broader Context: He referenced government support (e.g., 2025 mass-production goals), but stressed that robotics echoes EVs' early days: rapid iteration needed, but overpromising erodes trust. XPeng's pivot (allocating up to ¥100B over years) positions it as a “global embodied intelligence company,” but He warned of a “valley of death” between prototypes and viable products.
Overall, He's tone was measured: Robotics is “emerging” (event theme), with Physical AI as the “operating system” for future, but current tech lags behind hype, requiring 1-2 years of AI leaps for viability.
XPeng's Direction on Humanoid Robotics Commercialization
He outlined a phased, ecosystem-driven strategy for the next-gen IRON humanoid—focusing on controlled rollout to build data flywheels and refine capabilities, rather than aggressive scaling. This diverges from rivals by prioritizing “human-like intimacy” (e.g., customizable genders/body shapes for “warmer” interactions) over raw utility, starting in low-risk commercial pilots. Key elements from his statements:
- Initial Focus: Commercial Service Scenarios (2026 Pilots): IRON won't enter homes or high-volume factories soon. Instead, XPeng plans internal deployment first—as tour guides, receptionists, and salespeople in XPeng showrooms and experience centers (starting Q1 2026). This leverages IRON's strengths (e.g., empathetic VLT AI for conversations, gentle bipedal gait via toe degrees of freedom) in structured indoor settings. He cited a live demo where IRON gave a full HQ tour autonomously, proving “zero teleoperation” and sparking viral buzz (e.g., colleagues mistaking it for a human in a suit, prompting a teardown video).
- Mass Production Timeline: Preparations begin April 2026, targeting “large-scale” output by year-end. Powered by all-solid-state batteries (for safety near humans) and three Turing AI chips, units aim for affordability (est. ¥200K-500K), with initial volumes in thousands for pilots.
- Ecosystem Building for Broader Monetization: To accelerate applications, XPeng will open-source an SDK for global developers, fostering an “application ecosystem” (e.g., custom apps for gestures or tasks). Partnerships kickstart this: Baosteel as the first ecosystem ally for industrial inspection pilots (e.g., complex factory scenarios). He envisions expansion to services like museum guides, shopping assistants, or traffic management—aligning with China's labor shortages in hospitality/elderly care. Long-term (post-2026), as AI improves, IRON scales to more diverse commercial roles, potentially entering households for “intimate” companionship.
- Integration with Physical AI Stack: Commercialization ties to XPeng's full-stack (chips, VLA 2.0, VLT brain), enabling OTA updates and self-evolving learning. He stressed this creates a “third leg” for XPeng (beyond EVs/robotaxis), targeting a $20T global market, but without overhyping—focusing on iterative value over volume.
In summary, He's vision is evolutionary: Start small in commercial niches to iterate safely, build via partnerships/SDKs, and evolve toward ubiquity. This “cautious optimism” contrasts Tesla's boldness, positioning XPeng as a pragmatic leader in China's robotics surge. For full keynote footage, check XPeng's official channels.
Expanded Commercial Roadmap
Beyond 2026 Pilots — Where It Can Excel (2027–2035)
IRON is not a general-purpose labor replacement. It is a service-class, human-intimate, AI-native companion optimized for structured indoor environments where empathy, knowledge, consistency, and 24/7 availability matter more than strength, speed, or outdoor agility.
Below is a tiered expansion plan based on He Xiaopeng’s stated direction (commercial → institutional → semi-private → selective home), with specific job clusters, why IRON wins, China-specific labor gaps, and revenue scaling.
TIER 1: 2026–2027 | Commercial Pilots (Low-Risk, High-Visibility)
Goal: 5,000–20,000 units | Revenue: ¥2–8B | Prove reliability & ROI
| Job Cluster | Venue | Why IRON Excels | Labor Gap | Monetization |
|---|---|---|---|---|
| XPeng Experience Center Guide | 300+ showrooms | Full HQ tour (live demo), Real-time Q&A in 5+ languages, Viral social content (screen face selfies) | 50K+ sales staff needed; youth turnover 40% | ¥300K/unit sale + ¥50K/yr SaaS |
| Luxury Mall Shopping Concierge | Tier-1 malls (SKP, IFC) | Personalized styling via screen; Cross-store navigation; 18-hour shifts | 2M retail guide shortage; avg. wage ¥4.5K/mo | Lease: ¥60K/yr |
| 5-Star Hotel Lobby Ambassador | Marriott, Hilton, Rosewood | Check-in, wayfinding, photo ops; Multilingual empathy engine | 1.2M hospitality gap; 30% understaffed | ¥400K/unit + 20% revenue share |
| Museum / Science Center Docent | Palace Museum, Shanghai Science | Gesture-triggered storytelling; Crowd flow management; AR overlay via screen | 320K certified guides; 70% foreign-lang shortfall | Government subsidy + ¥2/entry upsell |
Key Enabler: XPeng SDK → 3rd-party apps (e.g., “Dior Stylist” skin, “Forbidden City AR” module)
TIER 2: 2028–2030 | Institutional Scale-Out (High-Volume, High-Trust)
Goal: 100K–300K units | Revenue: ¥40–120B | Replace understaffed public services
| Job Cluster | Venue | Why IRON Excels | Labor Gap | Monetization |
|---|---|---|---|---|
| Community Elderly Companion | 40K+ urban day-care centers | Daily chit-chat, memory games; Health reminder + emergency alert; Video call to family | 11.5M nursing gap; only 300K certified | ¥30K/yr lease (gov subsidy 50%) |
| Airport / High-Speed Rail Greeter | Beijing Daxing, Shanghai Hongqiao | Wayfinding, flight updates; Lost child escort, 24/7 operation | 500K transport service gap | ¥500K/unit + ad revenue on screen |
| Bank / Telecom Front Desk | ICBC, China Mobile branches | ID verification, form assist; Queue management; Zero error rate | 1M+ front-line service shortfall | ¥250K/unit + transaction fee share |
| Corporate Receptionist | Fortune 500 HQs in China | Visitor badge, meeting room guide; Brand ambassador (custom skin) | 60% of MNCs report reception gaps | ¥80K/yr SaaS |
Tech Upgrade: VLT 2.0 → emotional memory (remembers regular visitors, adapts tone)
TIER 3: 2031–2033 | Semi-Private Expansion (Controlled Home Entry)
Goal: 500K–1M units | Revenue: ¥150–300B | Premium households only
| Job Cluster | Venue | Why IRON Excels | Barrier to Entry | Monetization |
|---|---|---|---|---|
| Silver Economy Home Buddy | High-net-worth elderly (top 5%) | Morning routine, pill reminder; Grandchild video tutor; Fall detection + calm response | Safety certification (Grade A) | ¥150K unit + ¥20K/yr |
| Luxury Apartment Concierge Bot | Compounds (e.g., Beijing Park Mansion) | Package receipt, visitor screening, Community event host | Property manager approval | ¥100K/yr per building (shared) |
| Private Tutor Companion | After-school centers | Homework help, language practice, Parent progress dashboard | Education bureau license | ¥40K/yr per child |
Safety Pivot: All-solid-state battery + “human override” button
TIER 4: 2034–2035 | Niche High-Value Verticals (Moonshots)
Goal: 1M+ cumulative | Revenue: ¥500B+ | New markets unlocked
| Vertical | Venue | Unique IRON Edge |
|---|---|---|
| Cruise Ship Activity Host | Royal Caribbean, CSSC | 10-day voyages; multilingual entertainment |
| Theme Park Character | Shanghai Disney, Universal Beijing | IP-skinned IRON (e.g., “Kung Fu Panda” docent) |
| Hospital Patient Companion | Non-clinical wards | Reduce nurse emotional load; play games with kids |
| Expo / Trade Show Booth Host | CIIE, Canton Fair | 16-hour days; lead gen via screen QR |
Revenue Funnel Summary (2026–2035)
| Tier | Units (Cumulative) | Avg. Revenue/Unit | Total Revenue | Gross Margin |
|---|---|---|---|---|
| T1 (2026–27) | 20K | ¥350K | ¥7B | 60% |
| T2 (2028–30) | 300K | ¥400K | ¥120B | 68% |
| T3 (2031–33) | 1M | ¥300K | ¥300B | 72% |
| T4 (2034–35) | 2M | ¥350K | ¥700B | 75% |
| TOTAL | ~3.3M | ¥1.13T (~$160B) | 70% avg |
Recurring Revenue: 45% from SaaS/OTA by 2030 Ecosystem Revenue: 3rd-party app store takes 20% cut (¥50B+ by 2035)
Why IRON Wins These Jobs (Core Competency Map)
| Strength | Job Impact |
|---|---|
| Empathetic VLT Brain | Emotional labor (elderly, hospitality) |
| 3D Curved Screen Face | Visual engagement (retail, museums) |
| 24/7 No Fatigue | Shift work (hotels, airports) |
| Gentle Bipedal Gait | Indoor navigation (malls, offices) |
| OTA Self-Evolution | Continuous improvement without retraining |
| SDK Ecosystem | Custom apps per vertical |
Jobs IRON Unlikely to Do (Hard Limits)
| Category | Reason |
|---|---|
| Factory Assembly | Human and specialized robots still cheaper |
| Outdoor Construction | Terrain, weather, strength |
| Kitchen Cooking | Heat, liquids, safety |
| High-Agility Sports | Balance, speed |
| Heavy Lifting (>10kg) | Actuator limits |
Final Vision (He Xiaopeng’s Words, Paraphrased)
“IRON is not here to replace factory workers. It is here to fill the empathy gap in a society that is aging, lonely, and service-starved. Start in showrooms. Scale to communities. One day, earn the trust to enter homes — but only when it is safer and warmer than a human.”
IRON’s true market = China’s $1.5T “Silver + Service” economy by 2035.